Struct actix::System [−][src]
pub struct System { /* fields omitted */ }System is an actor which manages runtime.
Before starting any actix's actors, System actor has to be created and
started with System::run() call. This method creates new Arbiter in
current thread and starts System actor.
Examples
extern crate actix; use actix::prelude::*; use std::time::Duration; struct Timer { dur: Duration, } impl Actor for Timer { type Context = Context<Self>; // stop system after `self.dur` seconds fn started(&mut self, ctx: &mut Context<Self>) { ctx.run_later(self.dur, |act, ctx| { // Stop current running system. System::current().stop(); }); } } fn main() { // initialize system and run it. // This function blocks current thread let code = System::run(|| { // Start `Timer` actor Timer { dur: Duration::new(0, 1), }.start(); }); std::process::exit(code); }
Methods
impl System[src]
impl Systempub fn new<T: Into<String>>(name: T) -> SystemRunner[src]
pub fn new<T: Into<String>>(name: T) -> SystemRunnerCreate new system.
This method panics if it can not create tokio runtime
pub fn current() -> System[src]
pub fn current() -> SystemGet current running system.
pub fn with_current<F, R>(f: F) -> R where
F: FnOnce(&System) -> R, [src]
pub fn with_current<F, R>(f: F) -> R where
F: FnOnce(&System) -> R, Execute function with system reference.
pub fn stop(&self)[src]
pub fn stop(&self)Stop the system
pub fn arbiter(&self) -> &Addr<Arbiter>[src]
pub fn arbiter(&self) -> &Addr<Arbiter>System arbiter
pub fn registry(&self) -> &SystemRegistry[src]
pub fn registry(&self) -> &SystemRegistryGet current system registry.
pub fn run<F>(f: F) -> i32 where
F: FnOnce() + 'static, [src]
pub fn run<F>(f: F) -> i32 where
F: FnOnce() + 'static, This function will start tokio runtime and will finish once the
System::stop() message get called.
Function f get called within tokio runtime context.