pub struct SystemRegistry { /* fields omitted */ }
System wide actors registry
System registry serves same purpose as Registry,
except it is shared across all arbiters.
use actix::prelude::*;
#[derive(Message)]
struct Ping;
#[derive(Default)]
struct MyActor1;
impl Actor for MyActor1 {
type Context = Context<Self>;
}
impl actix::Supervised for MyActor1 {}
impl SystemService for MyActor1 {
fn service_started(&mut self, ctx: &mut Context<Self>) {
println!("Service started");
}
}
impl Handler<Ping> for MyActor1 {
type Result = ();
fn handle(&mut self, _: Ping, ctx: &mut Context<Self>) {
println!("ping");
}
}
struct MyActor2;
impl Actor for MyActor2 {
type Context = Context<Self>;
fn started(&mut self, _: &mut Context<Self>) {
let act = System::current().registry().get::<MyActor1>();
act.do_send(Ping);
}
}
fn main() {
let code = System::run(|| {
let addr = MyActor1.start();
let addr = MyActor2.start();
});
}
Return address of the service. If service actor is not running
it get started in the system.
Add new actor to the registry by address, panic if actor is already running
Performs copy-assignment from source
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