Struct unicode_bidi::BidiInfo [−][src]
pub struct BidiInfo<'text> { pub text: &'text str, pub original_classes: Vec<BidiClass>, pub levels: Vec<Level>, pub paragraphs: Vec<ParagraphInfo>, }
Bidi information of the text.
The original_classes
and levels
vectors are indexed by byte offsets into the text. If a
character is multiple bytes wide, then its class and level will appear multiple times in these
vectors.
Fields
text: &'text str
The text
original_classes: Vec<BidiClass>
The BidiClass of the character at each byte in the text.
levels: Vec<Level>
The directional embedding level of each byte in the text.
paragraphs: Vec<ParagraphInfo>
The boundaries and paragraph embedding level of each paragraph within the text.
TODO: Use SmallVec or similar to avoid overhead when there are only one or two paragraphs? Or just don't include the first paragraph, which always starts at 0?
Methods
impl<'text> BidiInfo<'text>
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impl<'text> BidiInfo<'text>
pub fn new(text: &str, default_para_level: Option<Level>) -> BidiInfo
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pub fn new(text: &str, default_para_level: Option<Level>) -> BidiInfo
Split the text into paragraphs and determine the bidi embedding levels for each paragraph.
TODO: In early steps, check for special cases that allow later steps to be skipped. like
text that is entirely LTR. See the nsBidi
class from Gecko for comparison.
TODO: Support auto-RTL base direction
pub fn reordered_levels(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> Vec<Level>
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pub fn reordered_levels(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> Vec<Level>
Re-order a line based on resolved levels and return only the embedding levels, one Level
per byte.
pub fn reordered_levels_per_char(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> Vec<Level>
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pub fn reordered_levels_per_char(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> Vec<Level>
Re-order a line based on resolved levels and return only the embedding levels, one Level
per character.
pub fn reorder_line(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> Cow<'text, str>
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pub fn reorder_line(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> Cow<'text, str>
Re-order a line based on resolved levels and return the line in display order.
pub fn visual_runs(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> (Vec<Level>, Vec<LevelRun>)
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pub fn visual_runs(
&self,
para: &ParagraphInfo,
line: Range<usize>
) -> (Vec<Level>, Vec<LevelRun>)
Find the level runs within a line and return them in visual order.
line
is a range of bytes indices within levels
.
http://www.unicode.org/reports/tr9/#Reordering_Resolved_Levels
pub fn has_rtl(&self) -> bool
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pub fn has_rtl(&self) -> bool
If processed text has any computed RTL levels
This information is usually used to skip re-ordering of text when no RTL level is present
Trait Implementations
impl<'text> Debug for BidiInfo<'text>
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impl<'text> Debug for BidiInfo<'text>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<'text> PartialEq for BidiInfo<'text>
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impl<'text> PartialEq for BidiInfo<'text>