Struct r2d2::Pool [−][src]
pub struct Pool<M: ManageConnection>(_);
A generic connection pool.
Methods
impl<M> Pool<M> where
M: ManageConnection,
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impl<M> Pool<M> where
M: ManageConnection,
pub fn new(manager: M) -> Result<Pool<M>, Error>
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pub fn new(manager: M) -> Result<Pool<M>, Error>
Creates a new connection pool with a default configuration.
pub fn builder() -> Builder<M>
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pub fn builder() -> Builder<M>
Returns a builder type to configure a new pool.
pub fn get(&self) -> Result<PooledConnection<M>, Error>
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pub fn get(&self) -> Result<PooledConnection<M>, Error>
Retrieves a connection from the pool.
Waits for at most the configured connection timeout before returning an error.
pub fn try_get(&self) -> Option<PooledConnection<M>>
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pub fn try_get(&self) -> Option<PooledConnection<M>>
Attempts to retrieve a connection from the pool if there is one available.
Returns None
if there are no idle connections available in the pool.
This method will not block waiting to establish a new connection.
pub fn state(&self) -> State
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pub fn state(&self) -> State
Returns information about the current state of the pool.
pub fn max_size(&self) -> u32
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pub fn max_size(&self) -> u32
Returns the configured maximum pool size.
pub fn min_idle(&self) -> Option<u32>
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pub fn min_idle(&self) -> Option<u32>
Returns the configured mimimum idle connection count.
pub fn test_on_check_out(&self) -> bool
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pub fn test_on_check_out(&self) -> bool
Returns if the pool is configured to test connections on check out.
pub fn max_lifetime(&self) -> Option<Duration>
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pub fn max_lifetime(&self) -> Option<Duration>
Returns the configured maximum connection lifetime.
pub fn idle_timeout(&self) -> Option<Duration>
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pub fn idle_timeout(&self) -> Option<Duration>
Returns the configured idle connection timeout.
pub fn connection_timeout(&self) -> Duration
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pub fn connection_timeout(&self) -> Duration
Returns the configured connection timeout.
Trait Implementations
impl<M> Clone for Pool<M> where
M: ManageConnection,
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impl<M> Clone for Pool<M> where
M: ManageConnection,
Returns a new Pool
referencing the same state as self
.
fn clone(&self) -> Pool<M>
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fn clone(&self) -> Pool<M>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<M> Debug for Pool<M> where
M: ManageConnection + Debug,
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impl<M> Debug for Pool<M> where
M: ManageConnection + Debug,
Auto Trait Implementations
impl<M> Send for Pool<M> where
<M as ManageConnection>::Connection: Send,
impl<M> Send for Pool<M> where
<M as ManageConnection>::Connection: Send,
impl<M> Sync for Pool<M> where
<M as ManageConnection>::Connection: Send,
impl<M> Sync for Pool<M> where
<M as ManageConnection>::Connection: Send,