Struct encoding::codec::utf_16::UTF16Encoding[][src]

pub struct UTF16Encoding<E> { /* fields omitted */ }

UTF-16 (UCS Transformation Format, 16-bit).

This is a Unicode encoding where one codepoint may use 2 (up to U+FFFF) or 4 bytes (up to U+10FFFF) depending on its value. It uses a "surrogate" mechanism to encode non-BMP codepoints, which are represented as a pair of lower surrogate and upper surrogate characters. In this effect, surrogate characters (U+D800..DFFF) cannot appear alone and cannot be included in a valid Unicode string.

Specialization

This type is specialized with endianness type E, which should be either Little (little endian) or Big (big endian).

Trait Implementations

impl<E: Clone> Clone for UTF16Encoding<E>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<E: Copy> Copy for UTF16Encoding<E>
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impl<E: Endian> Encoding for UTF16Encoding<E>
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Returns the canonical name of given encoding. This name is guaranteed to be unique across built-in encodings, but it is not normative and would be at most arbitrary. Read more

Returns a name of given encoding defined in the WHATWG Encoding standard, if any. This name often differs from name due to the compatibility reason. Read more

Creates a new encoder.

Creates a new decoder.

An easy-to-use interface to RawEncoder. On the encoder error trap is called, which may return a replacement sequence to continue processing, or a failure to return the error. Read more

Encode into a ByteWriter.

An easy-to-use interface to RawDecoder. On the decoder error trap is called, which may return a replacement string to continue processing, or a failure to return the error. Read more

Decode into a StringWriter. Read more

Auto Trait Implementations

impl<E> Send for UTF16Encoding<E> where
    E: Send

impl<E> Sync for UTF16Encoding<E> where
    E: Sync