Struct actix_web::actix::resolver::Resolver [−][src]
pub struct Resolver { /* fields omitted */ }
Methods
impl Resolver
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impl Resolver
pub fn new(config: ResolverConfig, options: ResolverOpts) -> Resolver
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pub fn new(config: ResolverConfig, options: ResolverOpts) -> Resolver
Trait Implementations
impl Handler<ConnectAddr> for Resolver
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impl Handler<ConnectAddr> for Resolver
type Result = Box<ActorFuture<Error = ResolverError, Item = TcpStream, Actor = Resolver> + 'static>
The type of value that this handle will return
fn handle(
&mut self,
msg: ConnectAddr,
&mut <Resolver as Actor>::Context
) -> <Resolver as Handler<ConnectAddr>>::Result
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fn handle(
&mut self,
msg: ConnectAddr,
&mut <Resolver as Actor>::Context
) -> <Resolver as Handler<ConnectAddr>>::Result
Method is called for every message received by this Actor
impl Handler<Resolve> for Resolver
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impl Handler<Resolve> for Resolver
type Result = Box<ActorFuture<Error = ResolverError, Item = VecDeque<SocketAddr>, Actor = Resolver> + 'static>
The type of value that this handle will return
fn handle(
&mut self,
msg: Resolve,
&mut <Resolver as Actor>::Context
) -> <Resolver as Handler<Resolve>>::Result
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fn handle(
&mut self,
msg: Resolve,
&mut <Resolver as Actor>::Context
) -> <Resolver as Handler<Resolve>>::Result
Method is called for every message received by this Actor
impl Handler<Connect> for Resolver
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impl Handler<Connect> for Resolver
type Result = Box<ActorFuture<Error = ResolverError, Item = TcpStream, Actor = Resolver> + 'static>
The type of value that this handle will return
fn handle(
&mut self,
msg: Connect,
&mut <Resolver as Actor>::Context
) -> <Resolver as Handler<Connect>>::Result
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fn handle(
&mut self,
msg: Connect,
&mut <Resolver as Actor>::Context
) -> <Resolver as Handler<Connect>>::Result
Method is called for every message received by this Actor
impl SystemService for Resolver
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impl SystemService for Resolver
fn start_service(sys: &Addr<Arbiter>) -> Addr<Self>
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fn start_service(sys: &Addr<Arbiter>) -> Addr<Self>
Construct and srtart system service
fn service_started(&mut self, ctx: &mut Context<Self>)
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fn service_started(&mut self, ctx: &mut Context<Self>)
Method is called during service initialization.
fn from_registry() -> Addr<Self>
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fn from_registry() -> Addr<Self>
Get actor's address from system registry
impl Supervised for Resolver
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impl Supervised for Resolver
fn restarting(&mut self, ctx: &mut Self::Context)
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fn restarting(&mut self, ctx: &mut Self::Context)
Method called when supervisor restarting failed actor
impl Default for Resolver
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impl Default for Resolver
impl Actor for Resolver
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impl Actor for Resolver
type Context = Context<Resolver>
Actor execution context type
fn started(&mut self, ctx: &mut <Resolver as Actor>::Context)
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fn started(&mut self, ctx: &mut <Resolver as Actor>::Context)
Method is called when actor get polled first time.
fn stopping(&mut self, ctx: &mut Self::Context) -> Running
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running
Method is called after an actor is in Actor::Stopping
state. There could be several reasons for stopping. Context::stop
get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more
fn stopped(&mut self, ctx: &mut Self::Context)
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fn stopped(&mut self, ctx: &mut Self::Context)
Method is called after an actor is stopped, it can be used to perform any needed cleanup work or spawning more actors. This is final state, after this call actor get dropped. Read more
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
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fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
Start new asynchronous actor, returns address of newly created actor. Read more
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default,
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fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default,
Start new asynchronous actor, returns address of newly created actor.
fn create<F>(f: F) -> Addr<Self> where
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>,
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fn create<F>(f: F) -> Addr<Self> where
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>,
Use create
method, if you need Context
object during actor initialization. Read more