Struct actix::sync::SyncArbiter [−][src]
pub struct SyncArbiter<A> where
A: Actor<Context = SyncContext<A>>, { /* fields omitted */ }
Sync arbiter
Methods
impl<A> SyncArbiter<A> where
A: Actor<Context = SyncContext<A>>,
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impl<A> SyncArbiter<A> where
A: Actor<Context = SyncContext<A>>,
pub fn start<F>(threads: usize, factory: F) -> Addr<A> where
F: Fn() -> A + Send + Sync + 'static,
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pub fn start<F>(threads: usize, factory: F) -> Addr<A> where
F: Fn() -> A + Send + Sync + 'static,
Start new sync arbiter with specified number of worker threads. Returns address of the started actor.
Trait Implementations
impl<A> Actor for SyncArbiter<A> where
A: Actor<Context = SyncContext<A>>,
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impl<A> Actor for SyncArbiter<A> where
A: Actor<Context = SyncContext<A>>,
type Context = Context<Self>
Actor execution context type
fn started(&mut self, ctx: &mut Self::Context)
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fn started(&mut self, ctx: &mut Self::Context)
Method is called when actor get polled first time.
fn stopping(&mut self, ctx: &mut Self::Context) -> Running
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running
Method is called after an actor is in Actor::Stopping
state. There could be several reasons for stopping. Context::stop
get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more
fn stopped(&mut self, ctx: &mut Self::Context)
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fn stopped(&mut self, ctx: &mut Self::Context)
Method is called after an actor is stopped, it can be used to perform any needed cleanup work or spawning more actors. This is final state, after this call actor get dropped. Read more
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
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fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
Start new asynchronous actor, returns address of newly created actor. Read more
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default,
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fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default,
Start new asynchronous actor, returns address of newly created actor.
fn create<F>(f: F) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
F: FnOnce(&mut Context<Self>) -> Self + 'static,
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fn create<F>(f: F) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Use create
method, if you need Context
object during actor initialization. Read more
Auto Trait Implementations
impl<A> Send for SyncArbiter<A>
impl<A> Send for SyncArbiter<A>
impl<A> Sync for SyncArbiter<A>
impl<A> Sync for SyncArbiter<A>