Struct actix::actors::resolver::Resolver [−][src]
pub struct Resolver { /* fields omitted */ }Methods
impl Resolver[src]
impl Resolverpub fn new(config: ResolverConfig, options: ResolverOpts) -> Resolver[src]
pub fn new(config: ResolverConfig, options: ResolverOpts) -> ResolverTrait Implementations
impl Actor for Resolver[src]
impl Actor for Resolvertype Context = Context<Self>
Actor execution context type
fn started(&mut self, ctx: &mut Self::Context)[src]
fn started(&mut self, ctx: &mut Self::Context)Method is called when actor get polled first time.
fn stopping(&mut self, ctx: &mut Self::Context) -> Running[src]
fn stopping(&mut self, ctx: &mut Self::Context) -> RunningMethod is called after an actor is in Actor::Stopping state. There could be several reasons for stopping. Context::stop get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more
fn stopped(&mut self, ctx: &mut Self::Context)[src]
fn stopped(&mut self, ctx: &mut Self::Context)Method is called after an actor is stopped, it can be used to perform any needed cleanup work or spawning more actors. This is final state, after this call actor get dropped. Read more
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>, [src]
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>, Start new asynchronous actor, returns address of newly created actor. Read more
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default, [src]
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default, Start new asynchronous actor, returns address of newly created actor.
fn create<F>(f: F) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
F: FnOnce(&mut Context<Self>) -> Self + 'static, [src]
fn create<F>(f: F) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
F: FnOnce(&mut Context<Self>) -> Self + 'static, Use create method, if you need Context object during actor initialization. Read more
impl Supervised for Resolver[src]
impl Supervised for Resolverfn restarting(&mut self, ctx: &mut Self::Context)[src]
fn restarting(&mut self, ctx: &mut Self::Context)Method called when supervisor restarting failed actor
impl SystemService for Resolver[src]
impl SystemService for Resolverfn start_service(sys: &Addr<Arbiter>) -> Addr<Self>[src]
fn start_service(sys: &Addr<Arbiter>) -> Addr<Self>Construct and srtart system service
fn service_started(&mut self, ctx: &mut Context<Self>)[src]
fn service_started(&mut self, ctx: &mut Context<Self>)Method is called during service initialization.
fn from_registry() -> Addr<Self>[src]
fn from_registry() -> Addr<Self>Get actor's address from system registry
impl Default for Resolver[src]
impl Default for Resolverimpl Handler<Resolve> for Resolver[src]
impl Handler<Resolve> for Resolvertype Result = ResponseActFuture<Self, VecDeque<SocketAddr>, ResolverError>
The type of value that this handle will return
fn handle(&mut self, msg: Resolve, _: &mut Self::Context) -> Self::Result[src]
fn handle(&mut self, msg: Resolve, _: &mut Self::Context) -> Self::ResultMethod is called for every message received by this Actor
impl Handler<Connect> for Resolver[src]
impl Handler<Connect> for Resolvertype Result = ResponseActFuture<Self, TcpStream, ResolverError>
The type of value that this handle will return
fn handle(&mut self, msg: Connect, _: &mut Self::Context) -> Self::Result[src]
fn handle(&mut self, msg: Connect, _: &mut Self::Context) -> Self::ResultMethod is called for every message received by this Actor
impl Handler<ConnectAddr> for Resolver[src]
impl Handler<ConnectAddr> for Resolvertype Result = ResponseActFuture<Self, TcpStream, ResolverError>
The type of value that this handle will return
fn handle(&mut self, msg: ConnectAddr, _: &mut Self::Context) -> Self::Result[src]
fn handle(&mut self, msg: ConnectAddr, _: &mut Self::Context) -> Self::ResultMethod is called for every message received by this Actor