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//! Abstraction over blocking and unblocking the current thread. //! //! Provides an abstraction over blocking the current thread. This is similar to //! the park / unpark constructs provided by [`std`] but made generic. This //! allows embedding custom functionality to perform when the thread is blocked. //! //! A blocked [`Park`][p] instance is unblocked by calling [`unpark`] on its //! [`Unpark`][up] handle. //! //! The [`ParkThread`] struct implements [`Park`][p] using //! [`thread::park`][`std`] to put the thread to sleep. The Tokio reactor also //! implements park, but uses [`mio::Poll`][mio] to block the thread instead. //! //! The [`Park`][p] trait is composable. A timer implementation might decorate a //! [`Park`][p] implementation by checking if any timeouts have elapsed after //! the inner [`Park`][p] implementation unblocks. //! //! # Model //! //! Conceptually, each [`Park`][p] instance has an associated token, which is //! initially not present: //! //! * The [`park`] method blocks the current thread unless or until the token //! is available, at which point it atomically consumes the token. //! * The [`unpark`] method atomically makes the token available if it wasn't //! already. //! //! Some things to note: //! //! * If [`unpark`] is called before [`park`], the next call to [`park`] will //! **not** block the thread. //! * **Spurious** wakeups are permited, i.e., the [`park`] method may unblock //! even if [`unpark`] was not called. //! * [`park_timeout`] does the same as [`park`] but allows specifying a maximum //! time to block the thread for. //! //! [`std`]: https://doc.rust-lang.org/std/thread/fn.park.html //! [`thread::park`]: https://doc.rust-lang.org/std/thread/fn.park.html //! [`ParkThread`]: struct.ParkThread.html //! [p]: trait.Park.html //! [`park`]: trait.Park.html#tymethod.park //! [`park_timeout`]: trait.Park.html#tymethod.park_timeout //! [`unpark`]: trait.Unpark.html#tymethod.unpark //! [up]: trait.Unpark.html //! [mio]: https://docs.rs/mio/0.6.13/mio/struct.Poll.html use std::marker::PhantomData; use std::rc::Rc; use std::sync::{Arc, Mutex, Condvar}; use std::sync::atomic::{AtomicUsize, Ordering}; use std::time::Duration; /// Block the current thread. /// /// See [module documentation][mod] for more details. /// /// [mod]: ../index.html pub trait Park { /// Unpark handle type for the `Park` implementation. type Unpark: Unpark; /// Error returned by `park` type Error; /// Get a new `Unpark` handle associated with this `Park` instance. fn unpark(&self) -> Self::Unpark; /// Block the current thread unless or until the token is available. /// /// A call to `park` does not guarantee that the thread will remain blocked /// forever, and callers should be prepared for this possibility. This /// function may wakeup spuriously for any reason. /// /// See [module documentation][mod] for more details. /// /// # Panics /// /// This function **should** not panic, but ultimiately, panics are left as /// an implementation detail. Refer to the documentation for the specific /// `Park` implementation /// /// [mod]: ../index.html fn park(&mut self) -> Result<(), Self::Error>; /// Park the current thread for at most `duration`. /// /// This function is the same as `park` but allows specifying a maximum time /// to block the thread for. /// /// Same as `park`, there is no guarantee that the thread will remain /// blocked for any amount of time. Spurious wakeups are permitted for any /// reason. /// /// See [module documentation][mod] for more details. /// /// # Panics /// /// This function **should** not panic, but ultimiately, panics are left as /// an implementation detail. Refer to the documentation for the specific /// `Park` implementation /// /// [mod]: ../index.html fn park_timeout(&mut self, duration: Duration) -> Result<(), Self::Error>; } /// Unblock a thread blocked by the associated [`Park`] instance. /// /// See [module documentation][mod] for more details. /// /// [mod]: ../index.html /// [`Park`]: trait.Park.html pub trait Unpark: Sync + Send + 'static { /// Unblock a thread that is blocked by the associated `Park` handle. /// /// Calling `unpark` atomically makes available the unpark token, if it is /// not already available. /// /// See [module documentation][mod] for more details. /// /// # Panics /// /// This function **should** not panic, but ultimiately, panics are left as /// an implementation detail. Refer to the documentation for the specific /// `Unpark` implementation /// /// [mod]: ../index.html fn unpark(&self); } impl Unpark for Box<Unpark> { fn unpark(&self) { (**self).unpark() } } /// Blocks the current thread using a condition variable. /// /// Implements the [`Park`] functionality by using a condition variable. An /// atomic variable is also used to avoid using the condition variable if /// possible. /// /// The condition variable is cached in a thread-local variable and is shared /// across all `ParkThread` instances created on the same thread. This also /// means that an instance of `ParkThread` might be unblocked by a handle /// associated with a different `ParkThread` instance. #[derive(Debug)] pub struct ParkThread { _anchor: PhantomData<Rc<()>>, } /// Error returned by [`ParkThread`] /// /// This currently is never returned, but might at some point in the future. /// /// [`ParkThread`]: struct.ParkThread.html #[derive(Debug)] pub struct ParkError { _p: (), } /// Unblocks a thread that was blocked by `ParkThread`. #[derive(Clone, Debug)] pub struct UnparkThread { inner: Arc<Inner>, } #[derive(Debug)] struct Inner { state: AtomicUsize, mutex: Mutex<()>, condvar: Condvar, } const IDLE: usize = 0; const NOTIFY: usize = 1; const SLEEP: usize = 2; thread_local! { static CURRENT_PARK_THREAD: Arc<Inner> = Arc::new(Inner { state: AtomicUsize::new(IDLE), mutex: Mutex::new(()), condvar: Condvar::new(), }); } // ===== impl ParkThread ===== impl ParkThread { /// Create a new `ParkThread` handle for the current thread. /// /// This type cannot be moved to other threads, so it should be created on /// the thread that the caller intends to park. pub fn new() -> ParkThread { ParkThread { _anchor: PhantomData, } } /// Get a reference to the `ParkThread` handle for this thread. fn with_current<F, R>(&self, f: F) -> R where F: FnOnce(&Arc<Inner>) -> R, { CURRENT_PARK_THREAD.with(|inner| f(inner)) } } impl Park for ParkThread { type Unpark = UnparkThread; type Error = ParkError; fn unpark(&self) -> Self::Unpark { let inner = self.with_current(|inner| inner.clone()); UnparkThread { inner } } fn park(&mut self) -> Result<(), Self::Error> { self.with_current(|inner| inner.park(None)) } fn park_timeout(&mut self, duration: Duration) -> Result<(), Self::Error> { self.with_current(|inner| inner.park(Some(duration))) } } // ===== impl UnparkThread ===== impl Unpark for UnparkThread { fn unpark(&self) { self.inner.unpark(); } } // ===== impl Inner ===== impl Inner { /// Park the current thread for at most `dur`. fn park(&self, timeout: Option<Duration>) -> Result<(), ParkError> { // If currently notified, then we skip sleeping. This is checked outside // of the lock to avoid acquiring a mutex if not necessary. match self.state.compare_and_swap(NOTIFY, IDLE, Ordering::SeqCst) { NOTIFY => return Ok(()), IDLE => {}, _ => unreachable!(), } // The state is currently idle, so obtain the lock and then try to // transition to a sleeping state. let mut m = self.mutex.lock().unwrap(); // Transition to sleeping match self.state.compare_and_swap(IDLE, SLEEP, Ordering::SeqCst) { NOTIFY => { // Notified before we could sleep, consume the notification and // exit self.state.store(IDLE, Ordering::SeqCst); return Ok(()); } IDLE => {}, _ => unreachable!(), } m = match timeout { Some(timeout) => self.condvar.wait_timeout(m, timeout).unwrap().0, None => self.condvar.wait(m).unwrap(), }; // Transition back to idle. If the state has transitione dto `NOTIFY`, // this will consume that notification self.state.store(IDLE, Ordering::SeqCst); // Explicitly drop the mutex guard. There is no real point in doing it // except that I find it helpful to make it explicit where we want the // mutex to unlock. drop(m); Ok(()) } fn unpark(&self) { // First, try transitioning from IDLE -> NOTIFY, this does not require a // lock. match self.state.compare_and_swap(IDLE, NOTIFY, Ordering::SeqCst) { IDLE | NOTIFY => return, SLEEP => {} _ => unreachable!(), } // The other half is sleeping, this requires a lock let _m = self.mutex.lock().unwrap(); // Transition from SLEEP -> NOTIFY match self.state.compare_and_swap(SLEEP, NOTIFY, Ordering::SeqCst) { SLEEP => {} _ => return, } // Wakeup the sleeper self.condvar.notify_one(); } }