Trait actix::prelude::AsyncContext [−][src]
pub trait AsyncContext<A>: ActorContext where
A: Actor<Context = Self>, { fn address(&self) -> Addr<A>; fn spawn<F>(&mut self, fut: F) -> SpawnHandle
where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static; fn wait<F>(&mut self, fut: F)
where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static; fn waiting(&self) -> bool; fn cancel_future(&mut self, handle: SpawnHandle) -> bool; fn add_stream<S>(&mut self, fut: S) -> SpawnHandle
where
S: Stream + 'static,
A: StreamHandler<S::Item, S::Error>, { ... } fn add_message_stream<S>(&mut self, fut: S)
where
S: Stream<Error = ()> + 'static,
S::Item: Message,
A: Handler<S::Item>, { ... } fn notify<M>(&mut self, msg: M)
where
A: Handler<M>,
M: Message + 'static, { ... } fn notify_later<M>(&mut self, msg: M, after: Duration) -> SpawnHandle
where
A: Handler<M>,
M: Message + 'static, { ... } fn run_later<F>(&mut self, dur: Duration, f: F) -> SpawnHandle
where
F: FnOnce(&mut A, &mut A::Context) + 'static, { ... } fn run_interval<F>(&mut self, dur: Duration, f: F) -> SpawnHandle
where
F: FnMut(&mut A, &mut A::Context) + 'static, { ... } }
Asynchronous execution context
Required Methods
fn address(&self) -> Addr<A>
Return Address
of the context
fn spawn<F>(&mut self, fut: F) -> SpawnHandle where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
Spawn async future into context. Returns handle of the item, could be used for cancelling execution.
All futures cancel during actor stopping stage.
fn wait<F>(&mut self, fut: F) where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
Spawn future into the context. Stop processing any of incoming events until this future resolves.
fn waiting(&self) -> bool
Check if context is paused (waiting for future completion or stopping)
fn cancel_future(&mut self, handle: SpawnHandle) -> bool
Cancel future. handle is a value returned by spawn
method.
Provided Methods
fn add_stream<S>(&mut self, fut: S) -> SpawnHandle where
S: Stream + 'static,
A: StreamHandler<S::Item, S::Error>,
S: Stream + 'static,
A: StreamHandler<S::Item, S::Error>,
This method register stream to an actor context and
allows to handle Stream
in similar way as normal actor messages.
use actix::prelude::*; use futures::stream::once; #[derive(Message)] struct Ping; struct MyActor; impl StreamHandler<Ping, io::Error> for MyActor { fn handle(&mut self, item: Ping, ctx: &mut Context<MyActor>) { println!("PING"); } fn finished(&mut self, ctx: &mut Self::Context) { println!("finished"); } } impl Actor for MyActor { type Context = Context<Self>; fn started(&mut self, ctx: &mut Context<Self>) { // add stream ctx.add_stream(once::<Ping, io::Error>(Ok(Ping))); } }
fn add_message_stream<S>(&mut self, fut: S) where
S: Stream<Error = ()> + 'static,
S::Item: Message,
A: Handler<S::Item>,
S: Stream<Error = ()> + 'static,
S::Item: Message,
A: Handler<S::Item>,
This method is similar to add_stream
but it skips stream errors.
use actix::prelude::*; use futures::stream::once; #[derive(Message)] struct Ping; struct MyActor; impl Handler<Ping> for MyActor { type Result = (); fn handle(&mut self, msg: Ping, ctx: &mut Context<MyActor>) { println!("PING"); } } impl Actor for MyActor { type Context = Context<Self>; fn started(&mut self, ctx: &mut Context<Self>) { // add messages stream ctx.add_message_stream(once(Ok(Ping))); } }
fn notify<M>(&mut self, msg: M) where
A: Handler<M>,
M: Message + 'static,
A: Handler<M>,
M: Message + 'static,
Send message msg
to self.
fn notify_later<M>(&mut self, msg: M, after: Duration) -> SpawnHandle where
A: Handler<M>,
M: Message + 'static,
A: Handler<M>,
M: Message + 'static,
Send message msg
to self after specified period of time. Returns
spawn handle which could be used for cancellation. Notification get
cancelled if context's stop method get called.
fn run_later<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
F: FnOnce(&mut A, &mut A::Context) + 'static,
F: FnOnce(&mut A, &mut A::Context) + 'static,
Execute closure after specified period of time within same Actor and Context. Execution get cancelled if context's stop method get called.
fn run_interval<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
F: FnMut(&mut A, &mut A::Context) + 'static,
F: FnMut(&mut A, &mut A::Context) + 'static,
Spawns job to execute closure with specified interval