Struct actix::prelude::Arbiter[][src]

pub struct Arbiter { /* fields omitted */ }

Event loop controller

Arbiter controls event loop in it's thread. Each arbiter runs in separate thread. Arbiter provides several api for event loop access. Each arbiter can belongs to specific System actor.

By default, a panic in an Arbiter does not stop the rest of the System, unless the panic is in the System actor. Users of Arbiter can opt into shutting down the system on panic by using Arbiter::builder() and enabling stop_system_on_panic.

Methods

impl Arbiter
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Spawn new thread and run event loop in spawned thread. Returns address of newly created arbiter. Does not stop the system on panic.

Spawn new thread and run event loop in spawned thread. Returns address of newly created arbiter. Does not stop the system on panic.

Returns current arbiter's name

Returns current arbiter's address

This function returns arbiter's registry,

Executes a future on the current thread.

Executes a future on the current thread.

Start new arbiter and then start actor in created arbiter. Returns Addr<Syn, A> of created actor.

Trait Implementations

impl Actor for Arbiter
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Actor execution context type

Method is called when actor get polled first time.

Method is called after an actor is in Actor::Stopping state. There could be several reasons for stopping. Context::stop get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more

Method is called after an actor is stopped, it can be used to perform any needed cleanup work or spawning more actors. This is final state, after this call actor get dropped. Read more

Start new asynchronous actor, returns address of newly created actor. Read more

Start new asynchronous actor, returns address of newly created actor.

Use create method, if you need Context object during actor initialization. Read more

impl Drop for Arbiter
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Executes the destructor for this type. Read more

impl Handler<StopArbiter> for Arbiter
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The type of value that this handle will return

Method is called for every message received by this Actor

impl<A> Handler<StartActor<A>> for Arbiter where
    A: Actor<Context = Context<A>>, 
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The type of value that this handle will return

Method is called for every message received by this Actor

impl<I: Send, E: Send> Handler<Execute<I, E>> for Arbiter
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The type of value that this handle will return

Method is called for every message received by this Actor

Auto Trait Implementations

impl Send for Arbiter

impl Sync for Arbiter